Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSELESSON 30 – HOW TO SURVIVE AS A SOLO ANIMATOR (OR, WHY YOU’RE PROBABLY OVERWORKING YOURSELF)

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 30 – HOW TO SURVIVE AS A SOLO ANIMATOR (OR, WHY YOU’RE PROBABLY OVERWORKING YOURSELF)

(Or: How to Actually Finish an Animation Without Having a Breakdown in a Grocery Store Parking Lot.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – THE FINAL LESSON IN YOUR FREE, SIX-FIGURE ART EDUCATION.

🚨 CONGRATULATIONS! You made it through 30 lessons of brutal, unfiltered, soul-crushing animation knowledge.

You didn’t need student loans.

You didn’t waste four years in a classroom listening to a guy with a ponytail talk about “the essence of movement.”

And you sure as hell didn’t pay six figures like I did. (Don’t clap, I’ll cry.)

But now you have the knowledge. And guess what?

That means there’s only one thing left to do…

SURVIVE.

Because animation will break you if you let it.

It will steal your sleep, your social life, and your belief in humanity.

But if you figure out how to navigate the madness, you’ll come out on top.

🎭 So today, we’re talking about how to actually finish your work without losing your mind.

And more importantly—how to make animation suck slightly less.

🔥 WHY SOLO ANIMATORS CRASH AND BURN (AND HOW TO AVOID IT)

🚨 1. YOU’RE TRYING TO ANIMATE AN ENTIRE FEATURE FILM ALONE.

• Every solo animator at some point thinks,

“What if I just made a full-length animated movie by myself?”

STOP. STOP RIGHT NOW.

You will die before it’s finished.

🛠️ THE FIX:

Start SMALL. Short loops, quick tests, stupid animated memes—get FAST before you go BIG.

Set realistic deadlines. You are ONE PERSON. It took Disney 800 people to make Frozen. Be honest with yourself.

Break projects into stages. Focus on movement first. Refine later. Sleep at some point.

🔥 EXAMPLE:

Good plan: A 15-second short you can actually finish.

Bad plan: “I’m going to animate an entire season of my show by myself in 4K, frame-by-frame, at 60fps.” (Sure, pal. See you in 2087.)

🚨 2. YOU’RE NOT TAKING ADVANTAGE OF CHEATING (AKA: ANIMATION HACKS).

Every professional animator cheats.

If you think Disney, Pixar, or anime studios redraw everything from scratch every time, you are adorable.

Learn to cut corners or perish.

🛠️ THE FIX:

Use animation loops. Walk cycles, blinking, background elements—if it repeats, loop it.

Use smears and motion blurs instead of 20 extra in-betweens.

Copy/paste is your friend. Tweaking a copied frame is faster than redrawing it.

🔥 EXAMPLE:

Good workflow: Reusing background elements and cycles to speed up production.

Bad workflow: Redrawing every frame from scratch for a guy blinking. (Nobody will notice. I promise.)

🚨 3. YOU’RE IGNORING YOUR BASIC HUMAN NEEDS.

You are not a machine. You need sleep, food, and sunlight.

If you’ve been animating for 16 hours straight, you are now legally considered a cryptid.

🛠️ THE FIX:

Take breaks. If your spine is making sounds, that’s a sign.

Stretch your hands and wrists. Or prepare for your future as a claw-handed goblin.

Drink water. Eat something that isn’t coffee. Go outside before your neighbors think you died.

🔥 EXAMPLE:

Good animator: Takes breaks, stretches, stays hydrated.

Bad animator: Hasn’t seen the sun since 2019 and lives off expired ramen and energy drinks.

🚨 4. YOU HAVE NO SYSTEM—YOU’RE JUST WINGING IT.

You are the entire animation studio. That means you need a pipeline.

If your files are named “Final_Final3_ActuallyFinal_REALFINAL.psd” you are in trouble.

🛠️ THE FIX:

Organize your assets, files, and layers.

Follow a real pipeline: Pre-production → Storyboards → Animation → Cleanup → Post.

BACK UP YOUR FILES. Cloud storage. External drives. Tattoo them on your arm if necessary.

🔥 EXAMPLE:

Good animator: Has files labeled, organized, and saved in three places.

Bad animator: Loses 40 hours of work because they didn’t press Ctrl+S.

🚨 5. YOU’RE AFRAID TO SHOW YOUR WORK.

If you don’t post your work, you don’t exist.

Perfectionism will keep you from finishing ANYTHING.

🛠️ THE FIX:

POST. YOUR. WORK. Even the unfinished stuff. Even the weird, dumb stuff.

Short animations are better than perfect animations that never get done.

Join a community. Find your people. Get feedback. Make friends.

🔥 EXAMPLE:

Good animator: Posts a 3-second animated loop and starts building an audience.

Bad animator: Hoards their animation in a secret hard drive until they “get better.” (You will never think you’re good enough. Post it anyway.)

🔥 FINAL THOUGHTS: YOU MADE IT. WELCOME TO THE MADNESS.

🎬 You just got a full art school education WITHOUT the crippling debt.

🚀 You now know more about animation than 90% of people online.

💀 And most importantly—you now understand the suffering.

But this is where the real work begins.

Because now, it’s your turn.

🔥 This is your official invitation to join the Animation Anarchy community.

Promote your work.

Shill your art.

Sell your merch.

Advertise your weird indie project to our rabid, slightly delusional readers.

💀 THIS IS THE ONLY PLACE THAT TRULY UNDERSTANDS THE PAIN OF MAKING ART.

So join us. Drop your links in the comments.

Tell us what you’re working on.

Pimp your art.

Shill your wares.

Hustle your weird little animations.

We’ll boost them, because nobody else will.

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉 https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

💬 COMMENT BELOW:

What’s your next animation project?

What’s the dumbest mistake you’ve made animating? (Let’s roast ourselves together.)

Where can people find your work? SHILL YOURSELF.

🚀 WELCOME TO THE REVOLUTION. NOW GO MAKE SOMETHING.

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Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSELESSON 29 – HOW TO ANIMATE FASTER WITHOUT LOSING QUALITY (OR, WHY YOU’RE WASTING TIME ON UNNECESSARY FRAMES)

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 29 – HOW TO ANIMATE FASTER WITHOUT LOSING QUALITY (OR, WHY YOU’RE WASTING TIME ON UNNECESSARY FRAMES)

(Or: How to Stop Animating Like You Have an Unlimited Budget and No Deadlines.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE WE TEACH YOU HOW TO STOP TAKING 500 YEARS TO FINISH A SCENE.

🚨 FACT: If you’re animating slowly and inefficiently, you’ll:

Never finish your projects.

Burn out before your animation even looks good.

End up hating animation because it takes FOREVER.

Good animators know how to work fast without sacrificing quality.

Bad animators waste time on frames no one will even notice.

🎭 Today, we’re fixing the biggest mistakes that slow down animators—and how to animate smarter.

🔥 WHY YOU’RE ANIMATING TOO SLOWLY (AND HOW TO FIX IT)

🚨 1. YOU’RE DRAWING TOO MANY FRAMES.

Beginners think more frames = smoother animation. (WRONG.)

More frames = More work. If you’re animating on 1s when you could be on 2s or 3s, you’re killing yourself for no reason.

🛠️ THE FIX:

Only use more frames when necessary. Not everything needs to be on 1s.

Animate snappy actions on 2s or 3s.

Watch classic animation—it’s rarely full-frame, but it’s still smooth.

🔥 EXAMPLE:

Good approach: A character’s idle movement on 3s, with only fast motions on 1s.

Bad approach: Animating every single frame at 24fps when it’s unnecessary.

🚨 2. YOU’RE NOT USING SMOOTH KEYFRAMES FIRST.

• If you jump into straight-ahead animation without a plan, you’ll waste time redrawing bad poses.

If your keyframes are weak, your entire animation will fall apart.

🛠️ THE FIX:

Focus on getting strong key poses first.

Don’t worry about in-betweens until your keyframes are solid.

Good animation starts with good planning.

🔥 EXAMPLE:

Good workflow: Block out key poses → Add breakdowns → THEN in-betweens.

Bad workflow: Start animating frame 1 to frame 100 without thinking.

🚨 3. YOU’RE ADDING DETAILS TOO EARLY.

Detail work should come LAST. If you’re perfecting every single drawing before you even finish the motion, you’re going to burn out.

• Your animation should work in rough form BEFORE you clean it up.

🛠️ THE FIX:

Animate in rough form first. Don’t waste time on details before the movement is solid.

Use simplified placeholders for complex elements.

Refine only AFTER the motion is correct.

🔥 EXAMPLE:

Good workflow: Rough sketch pass → Motion check → THEN clean-up.

Bad workflow: Spending 3 hours shading a single frame before even finishing the scene.

🚨 4. YOU’RE NOT USING THE RIGHT SHORTCUTS.

Smart animators reuse elements to speed up production.

If you’re redrawing everything from scratch when you don’t need to, you’re wasting time.

🛠️ THE FIX:

Use copy/paste with slight variations for repetitive motions.

Use smears, motion blurs, and holds to avoid unnecessary frames.

Set up reusable assets for things like blinking cycles, breathing loops, and secondary animation.

🔥 EXAMPLE:

Good approach: Copying and tweaking a hand motion instead of redrawing it from scratch.

Bad approach: Redrawing the same hand wave 20 times when a simple loop would work.

🚨 5. YOU’RE NOT USING THE “3-STEP RULE” FOR SPEED.

The fastest way to animate efficiently is to work in 3 passes:

1️⃣ Key Poses (the structure) – Establish the main storytelling poses.

2️⃣ Breakdowns (the motion clarity) – Define how the movement flows between poses.

3️⃣ In-Betweens (the smoothness) – Only add frames where necessary.

🛠️ THE FIX:

ALWAYS animate in 3 passes. Never try to animate everything at once.

If it doesn’t work in step 1, it won’t work in step 3.

Don’t waste time over-inbetweening early on.

🔥 EXAMPLE:

Good approach: Sketch rough key poses first, refine movement, THEN add in-betweens.

Bad approach: Animating every single frame one by one with no planning.

🔥 COMMON MISTAKES (AND HOW TO FIX THEM)

🚨 FAIL #1: “MY ANIMATION TAKES TOO LONG.”

🛠️ FIX: Stop animating on 1s all the time. Use 2s or 3s when possible.

🚨 FAIL #2: “I KEEP REDOING MY FRAMES.”

🛠️ FIX: Focus on key poses first. If they suck, your in-betweens won’t save them.

🚨 FAIL #3: “I’M STUCK IN THE DETAILS TOO EARLY.”

🛠️ FIX: Work rough first. Perfect later.

🚨 FAIL #4: “MY SCENE LOOKS SLOW AND BORING.”

🛠️ FIX: Use snappier timing, remove unnecessary frames, and exaggerate motion.

🚨 FAIL #5: “CAN I SKIP SOME IN-BETWEENS TO SAVE TIME?”

🛠️ FIX: Yes! Smart animators know when NOT to add more frames. Let the audience’s brain fill in motion when possible.

🔥 FINAL THOUGHTS: SPEED DOESN’T MEAN SLOPPY—IT MEANS SMART.

🎬 If you animate inefficiently, you’ll never finish projects.

🚀 Work smarter, and you’ll animate FASTER and BETTER.

💀 Or keep wasting hours on unnecessary frames. Your call.

🔥 NEXT LESSON: HOW TO SURVIVE AS A SOLO ANIMATOR (OR, WHY YOU’RE PROBABLY OVERWORKING YOURSELF).

💬 COMMENT BELOW: What’s the slowest, most painful animation mistake you’ve ever made? (We all have one.)

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉 https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

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Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE LESSON 28 – HOW TO MASTER SMOOTH ANIMATION LOOPS (OR, WHY YOUR CYCLES LOOK JANKY AND UNNATURAL)

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 28 – HOW TO MASTER SMOOTH ANIMATION LOOPS (OR, WHY YOUR CYCLES LOOK JANKY AND UNNATURAL)

(Or: How to Stop Making Animation Loops That Look Like a Glitchy Video Game NPC.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE WE MAKE SURE YOUR LOOPS DON’T LOOK LIKE A BAD GIF FROM 1998.

🚨 FACT: If your animation loops aren’t smooth, they’re distracting, jarring, and scream “I RUSHED THIS AT 3 AM.”

Good animation loops = Seamless, natural, and hypnotic.

Bad animation loops = Awkward, jerky, and make the audience notice the cut.

🎭 Today, we’re fixing the most common mistakes that ruin animation loops.

🔥 WHAT EVEN IS A “GOOD” ANIMATION LOOP?

🚨 A PERFECT LOOP IS A CYCLE THAT REPEATS INFINITELY WITHOUT ANY JUMP OR BREAK.

🎬 Great loops feel like an infinite motion, NOT like a broken record.

💀 Bad loops feel like an abrupt, choppy reset.

💡 EXAMPLES OF GOOD LOOPS:

✅ A walk cycle that seamlessly resets.

✅ A fire animation that constantly moves without looking repetitive.

✅ A character blinking naturally instead of twitching like a malfunctioning robot.

💡 EXAMPLES OF BAD LOOPS:

❌ A run cycle where the character suddenly jumps backward.

❌ A water ripple effect that stops for a frame before restarting.

❌ A spinning object that speeds up and slows down awkwardly instead of smoothly.

🔥 WHY YOUR ANIMATION LOOPS LOOK AWFUL (AND HOW TO FIX THEM)

🚨 1. YOUR LOOP DOESN’T MATCH UP AT THE START AND END.

A loop has to start and end at the SAME POSE with the SAME TIMING.

• If the last frame doesn’t match the first frame, your loop will “pop” unnaturally.

🛠️ THE FIX:

Frame 1 and the last frame should be nearly identical.

Instead of restarting, blend the motion continuously.

Use motion arcs to guide looping movements naturally.

🔥 EXAMPLE:

Good loop: A pendulum swinging where the start and end perfectly align.

Bad loop: A pendulum that resets awkwardly mid-swing.

🚨 2. YOUR TIMING FEELS TOO “STOP-AND-GO.”

Bad loops have unnatural pauses or speed shifts.

If your cycle has an abrupt “reset” frame, it looks broken.

🛠️ THE FIX:

Make sure the loop has smooth easing.

Follow the principles of overlapping motion—things don’t just stop instantly.

Test the loop at least 3 times to spot weird timing issues.

🔥 EXAMPLE:

Good loop: A smooth flying bird where the wing movement flows seamlessly.

Bad loop: A bird that suddenly stops mid-flap before restarting.

🚨 3. YOUR CYCLE IS TOO OBVIOUSLY REPETITIVE.

If a loop is too perfect, it starts looking robotic.

Real life has subtle variation—your loop should too.

🛠️ THE FIX:

Add slight variations every few cycles (minor frame offsets, different secondary motion).

Make sure the secondary elements (hair, clothing, background elements) shift slightly.

Use layered movement so things aren’t repeating exactly the same way every frame.

🔥 EXAMPLE:

Good loop: A flag waving in the wind with slight variation each loop.

Bad loop: A flag that moves in a stiff, robotic pattern.

🚨 4. YOU’RE IGNORING SECONDARY MOTION.

If only the primary motion loops, it feels mechanical.

Things like hair, clothing, and tail movements should also loop naturally.

🛠️ THE FIX:

Animate secondary elements reacting to the primary movement.

Offset their motion slightly for a more natural feel.

Make sure they also loop seamlessly without a harsh reset.

🔥 EXAMPLE:

Good loop: A character walking while their scarf moves dynamically with each step.

Bad loop: A character walking while their scarf stays completely still.

🚨 5. YOUR LOOP LACKS FOLLOW-THROUGH AND ANTICIPATION.

If something just “snaps” back into position, it looks fake.

Loops should feel like continuous motion, not a stiff cycle.

🛠️ THE FIX:

Use easing in and out of key poses to create flow.

Apply follow-through so movements don’t feel robotic.

Think of your loop as a wave—not a harsh “back-and-forth.”

🔥 EXAMPLE:

Good loop: A tail wagging with overlapping motion.

Bad loop: A tail snapping side to side like a broken windshield wiper.

🔥 COMMON MISTAKES (AND HOW TO FIX THEM)

🚨 FAIL #1: “MY LOOP JUMPS WHEN IT REPEATS.”

🛠️ FIX: Make sure the first and last frames match perfectly.

🚨 FAIL #2: “MY LOOP FEELS TOO MECHANICAL.”

🛠️ FIX: Add slight variations over time to prevent a robotic feel.

🚨 FAIL #3: “MY LOOP HAS A WEIRD PAUSE.”

🛠️ FIX: Adjust timing so movement feels continuous.

🚨 FAIL #4: “MY LOOP LOOKS TOO STATIC.”

🛠️ FIX: Animate secondary motion so it doesn’t feel frozen.

🚨 FAIL #5: “CAN I HAVE A LOOP THAT CHANGES OVER TIME?”

🛠️ FIX: Yes! Some loops have progressive changes, like evolving textures or shape morphing.

🔥 FINAL THOUGHTS: BAD LOOPS MAKE GOOD ANIMATION LOOK CHEAP.

🎬 If your loop isn’t smooth, it’s distracting.

🚀 Master looping, and your animation will feel polished and professional.

💀 Or keep making loops that feel like a bad YouTube Poop edit. Your call.

🔥 NEXT LESSON: HOW TO ANIMATE FASTER WITHOUT LOSING QUALITY (OR, WHY YOU’RE WASTING TIME ON UNNECESSARY FRAMES).

💬 COMMENT BELOW: What’s the worst animation loop fail you’ve ever made? (We’ve all been there.)

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉 https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

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Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE LESSON 27 – HOW TO MASTER ANIMATION STAGING (OR, WHY YOUR SCENES LOOK LIKE A CHAOTIC MESS INSTEAD OF A CINEMATIC MASTERPIECE)

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 27 – HOW TO MASTER ANIMATION STAGING (OR, WHY YOUR SCENES LOOK LIKE A CHAOTIC MESS INSTEAD OF A CINEMATIC MASTERPIECE)

(Or: How to Stop Making Shots That Look Like You Dropped Your Camera Down a Flight of Stairs.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE WE TEACH YOU HOW TO STOP MAKING YOUR SCENES LOOK LIKE A CLUTTERED NIGHTMARE.

🚨 FACT: If your staging sucks, your animation will be:

Confusing

Visually overwhelming

Hard to follow (aka: the fastest way to make people stop watching).

Good staging makes sure the audience always knows EXACTLY where to look.

If your staging is bad, your animation is basically an elaborate Magic Eye puzzle no one can solve.

🔥 WHAT EVEN IS “ANIMATION STAGING”?

🚨 STAGING = HOW YOU ARRANGE ELEMENTS IN A SHOT SO THE AUDIENCE KNOWS WHAT’S IMPORTANT.

🎬 Think of it like directing a movie: If you don’t tell the audience what to focus on, THEY WON’T KNOW.

💀 BAD STAGING = VISUAL CHAOS. The audience has no idea what’s happening.

🔥 GOOD STAGING = CLEAR FOCUS. The audience understands instantly.

🔥 WHY YOUR STAGING IS BAD (AND HOW TO FIX IT)

🚨 1. YOUR SHOTS ARE TOO CLUTTERED.

If EVERYTHING in your shot is competing for attention, NOTHING stands out.

• Background details, side characters, random props—it’s all too much.

🛠️ THE FIX:

Use clear framing—Make sure the most important thing is the most obvious.

Blur or desaturate backgrounds—Make them support, not distract.

Think like a cinematographer—If this were a live-action shot, where would the camera focus?

🔥 EXAMPLE:

Good staging: A clear foreground character with a simple, readable background.

Bad staging: A chaotic mess where everything is screaming for attention.

🚨 2. YOUR CAMERA ANGLES MAKE NO SENSE.

• Are you using weird angles just because they “look cool”? Stop.

• Bad angles = Confusion. If the audience doesn’t understand the space, they’ll get lost.

🛠️ THE FIX:

Use strong, intentional angles to enhance storytelling, not distract from it.

Establish the environment first so the audience understands the space.

Use the 180-degree rule (Don’t flip the camera randomly—it confuses people).

🔥 EXAMPLE:

Good camera work: Consistent angles that establish the space and movement.

Bad camera work: Random, shaky, confusing shots that feel like a bad action movie.

🚨 3. YOUR CHARACTER BLOCKING SUCKS.

• If your characters stand in weird, unbalanced ways, the scene feels unnatural.

• Bad staging = Characters blocking each other or the important action.

🛠️ THE FIX:

Use the Rule of Thirds—Don’t always center your characters, use asymmetry for better composition.

Make sure the audience can SEE the character’s expressions and body language.

If something important is happening, DON’T block it with another character.

🔥 EXAMPLE:

Good character staging: A well-balanced shot where characters are positioned dynamically.

Bad character staging: A scene where someone’s head is blocking the action.

🚨 4. YOUR LIGHTING DOESN’T HELP THE FOCUS.

Lighting isn’t just for mood—it’s also for directing attention.

• If your lighting is flat, nothing stands out.

• If your lighting is random, it can mislead the viewer.

🛠️ THE FIX:

Use lighting to guide the viewer’s eye. Bright areas = focal points.

Avoid overexposed backgrounds that compete with the subject.

Use rim lights or contrast to separate characters from the environment.

🔥 EXAMPLE:

Good lighting: Subtle highlights on the main character to make them pop.

Bad lighting: Everything is evenly lit, making the scene feel flat.

🚨 5. YOUR COMPOSITION HAS NO DEPTH.

Flat compositions make your animation feel lifeless.

• No foreground, no midground, no background = a boring shot.

🛠️ THE FIX:

Use depth—place objects in the foreground and background to create layers.

Use perspective to make shots feel immersive.

Make sure characters don’t look like they’re just floating in an empty void.

🔥 EXAMPLE:

Good composition: Characters interacting with a space that feels real.

Bad composition: A character just slapped onto a generic background.

🔥 COMMON MISTAKES (AND HOW TO FIX THEM)

🚨 FAIL #1: “MY SCENES FEEL CHAOTIC.”

🛠️ FIX: Simplify compositions. Remove unnecessary background details.

🚨 FAIL #2: “MY CHARACTERS GET LOST IN THE BACKGROUND.”

🛠️ FIX: Use contrast, lighting, and framing to separate characters from the background.

🚨 FAIL #3: “MY CAMERA ANGLES FEEL WEIRD.”

🛠️ FIX: Make sure angles enhance the storytelling, not just look flashy.

🚨 FAIL #4: “MY SCENES LOOK FLAT.”

🛠️ FIX: Use foreground, midground, and background to add depth.

🚨 FAIL #5: “CAN I BREAK THESE RULES FOR STYLISTIC PURPOSES?”

🛠️ FIX: Yes—but only if you know WHY you’re breaking them. Bad staging is still bad, even if it’s “intentional.”

🔥 FINAL THOUGHTS: BAD STAGING CAN RUIN GOOD ANIMATION.

🎬 If your staging sucks, your audience won’t know where to look.

🚀 Fix your staging, and your animation will feel clear, professional, and cinematic.

💀 Or ignore this and let your animation look like a messy student film. Your choice.

🔥 NEXT LESSON: HOW TO MASTER SMOOTH ANIMATION LOOPS (OR, WHY YOUR CYCLES LOOK JANKY AND UNNATURAL).

💬 COMMENT BELOW: What’s the worst staging mistake you’ve ever made? (We’ve all been there.)

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

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Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSELESSON 26 – HOW TO MAKE BACKGROUNDS THAT DON’T SUCK (OR, WHY YOUR SCENES LOOK LIKE LAZY CLIP ART)

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 26 – HOW TO MAKE BACKGROUNDS THAT DON’T SUCK (OR, WHY YOUR SCENES LOOK LIKE LAZY CLIP ART)

(Or: How to Stop Making Backgrounds That Look Like You Forgot to Finish Them Before the Deadline.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – THE ONLY ART SCHOOL THAT TEACHES YOU HOW TO NOT MAKE YOUR BACKGROUNDS LOOK LIKE GARBAGE.

🚨 FACT: No matter how good your character animation is, if your backgrounds suck, your whole animation will look amateur.

Great backgrounds = Depth, atmosphere, storytelling.

Bad backgrounds = Flat, lifeless, and look like they were drawn in Microsoft Paint in 2002.

🎭 Today, we’re fixing the #1 thing that makes indie animations look cheap: BAD BACKGROUNDS.

🔥 WHY YOUR BACKGROUNDS LOOK TERRIBLE (AND HOW TO FIX THEM)

🚨 1. YOUR PERSPECTIVE IS A HOT MESS.

Bad perspective = Floating objects, weird angles, and visual chaos.

If you ignore perspective, your backgrounds will look flat and fake.

🛠️ THE FIX:

Use a perspective grid (Seriously, stop eyeballing it—USE A GRID).

1-point, 2-point, and 3-point perspective exist for a reason—LEARN THEM.

Objects get smaller as they go back in space. Stop making everything the same size.

🔥 EXAMPLE:

Good perspective: Any well-drawn city street with depth.

Bad perspective: That time you drew a table, but it looked like it was defying gravity.

🚨 2. YOUR COLORS HAVE ZERO DEPTH.

Beginner mistake: Making background colors too bright or too detailed, competing with the characters.

Result? Your characters get lost in a chaotic mess.

🛠️ THE FIX:

Use atmospheric perspective—things get lighter and less detailed as they go into the distance.

Make your character pop by keeping background contrast lower than foreground contrast.

Stop making everything hyper-detailed—let the background SUPPORT the scene, not distract from it.

🔥 EXAMPLE:

Good background: Blurred, muted colors behind a character in focus.

Bad background: A neon explosion of detail that makes your character disappear.

🚨 3. YOUR COMPOSITION IS WEAK.

A background should frame the character, not fight them for attention.

If your backgrounds are too busy, they distract from the action.

🛠️ THE FIX:

Use leading lines to guide the viewer’s eye toward the subject.

Foreground, midground, and background layers add depth.

If your character is centered, your background should frame them—not compete with them.

🔥 EXAMPLE:

Good composition: A background that subtly directs attention to the main action.

Bad composition: A cluttered mess where the viewer has no idea what to focus on.

🚨 4. YOU’RE IGNORING LIGHTING & SHADOWS.

Bad lighting = Flat, boring, lifeless backgrounds.

Shadows exist for a reason—they ground objects and add dimension.

🛠️ THE FIX:

Choose a light source and STICK TO IT.

Use soft shadows for depth—hard shadows for drama.

Objects cast shadows. Stop making everything look like it’s floating.

🔥 EXAMPLE:

Good lighting: A sunset scene with warm highlights and soft shadows.

Bad lighting: A room with no shadows where everything looks like a sticker.

🚨 5. YOUR BACKGROUNDS HAVE NO STYLE OR CONSISTENCY.

If your backgrounds don’t match your characters, your whole animation feels off.

Backgrounds should complement the art style—not clash with it.

🛠️ THE FIX:

Decide on a style BEFORE drawing. (Painted? Cel-shaded? Stylized?)

Make sure your backgrounds and characters feel like they exist in the same world.

Limit the level of detail to match your animation’s frame rate and style.

🔥 EXAMPLE:

Good consistency: A 2D cartoon with flat-shaded backgrounds that fit the art style.

Bad consistency: Hand-painted backgrounds with simple line-art characters that look copy-pasted.

🔥 COMMON MISTAKES (AND HOW TO FIX THEM)

🚨 FAIL #1: “MY BACKGROUND FEELS FLAT.”

🛠️ FIX: Use overlapping layers and atmospheric perspective to add depth.

🚨 FAIL #2: “MY BACKGROUND LOOKS TOO BUSY.”

🛠️ FIX: Simplify details and make sure the character stands out.

🚨 FAIL #3: “MY LIGHTING MAKES NO SENSE.”

🛠️ FIX: Choose a single light source and follow its logic across the whole scene.

🚨 FAIL #4: “MY BACKGROUND LOOKS BLAND.”

🛠️ FIX: Use color theory to create contrast and emotion in the environment.

🚨 FAIL #5: “CAN I IGNORE PERSPECTIVE IF I WANT A STYLISED LOOK?”

🛠️ FIX: Yes, but do it intentionally. Even stylized backgrounds follow perspective rules.

🔥 FINAL THOUGHTS: BAD BACKGROUNDS CAN KILL GOOD ANIMATION.

🎬 If your background sucks, your animation will look cheap—no matter how well you animate.

🚀 Fix your backgrounds, and your whole animation will instantly level up.

💀 Or keep making flat, ugly backgrounds. Your choice.

🔥 NEXT LESSON: HOW TO MASTER ANIMATION STAGING (OR, WHY YOUR SCENES LOOK LIKE A CHAOTIC MESS INSTEAD OF A CINEMATIC MASTERPIECE).

💬 COMMENT BELOW: What’s the worst background mistake you’ve ever made? (Yes, we all have one.)

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉 https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

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ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSELESSON 25

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 25 – HOW TO MASTER APPEAL IN CHARACTER DESIGN (OR, WHY SOME CHARACTERS LOOK ICONIC AND OTHERS LOOK LIKE A FORGOTTEN FLASH GAME SPRITE)

(Or: How to Stop Designing Characters That Look Like They Were Made in MS Paint at 3 AM.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE WE MAKE SURE YOUR CHARACTERS DON’T LOOK LIKE BACKGROUND NPCS.

🚨 FACT: If your character doesn’t have appeal, it doesn’t matter how well you animate them—nobody will care.

Great character design = Instantly recognizable, fun to watch, and timeless.

Bad character design = Bland, forgettable, and looks like a rejected cereal mascot.

But don’t worry—most people suck at character design when they start.

🎭 Today, we’re cracking the code to making characters LOOK as good as they MOVE.

🔥 WHAT EVEN IS “APPEAL” IN CHARACTER DESIGN?

🚨 APPEAL = CHARACTERS PEOPLE WANT TO LOOK AT.

It doesn’t mean “pretty” or “cute”—it means interesting.

• Shrek? Appealing.

• Bugs Bunny? Appealing.

• That one weird humanoid cat mascot from an indie mobile game? Not appealing.

🔥 GOOD APPEAL = Characters that look expressive, unique, and fun to watch.

💀 BAD APPEAL = Characters that look stiff, generic, or like bootleg Disney rejects.

🔥 WHY YOUR CHARACTER DESIGN SUCKS (AND HOW TO FIX IT)

🚨 1. YOUR CHARACTER HAS NO STRONG SHAPE DESIGN.

Great characters are built from strong, clear shapes.

• If your character has no clear shape language, they feel generic and forgettable.

• Every iconic cartoon character can be instantly recognized by their silhouette.

🛠️ THE FIX:

✅ Use big, simple shapes to define your character’s form.

Test the silhouette. If you black out your character, are they still recognizable?

✅ Avoid boring, symmetrical designs—they lack personality.

🔥 EXAMPLE:

SpongeBob = A literal square. Simple and instantly recognizable.

Batman = Strong, pointed silhouette. Cape adds personality.

That character you designed last night that looks like a shapeless blob? Not memorable.

🚨 2. YOUR CHARACTER HAS NO VISUAL HIERARCHY.

All good character designs have a focal point.

• If everything on your character is fighting for attention, they look cluttered.

Big, medium, and small details create visual interest.

🛠️ THE FIX:

Make one part of the character stand out the most. (Eyes, silhouette, clothing, etc.)

✅ Use varied sizes in design elements to create contrast.

Reduce unnecessary details—simplicity is stronger than over-designing.

🔥 EXAMPLE:

Mickey Mouse = Big round head, big ears, simple body. Instantly readable.

Iron Man = Complex, but still has strong shape language with a clear focal point (arc reactor).

That character you added 50 belts to because it looked “cool”? Yeah, that’s gotta go.

🚨 3. YOUR CHARACTER HAS NO CLEAR PERSONALITY.

Great character design = You know what they’re about just by looking at them.

• If your character looks like they could be in ANY show/game, they lack identity.

Facial expressions, body language, and costume choices all contribute to personality.

🛠️ THE FIX:

✅ Ask yourself: Who is this character? What’s their vibe?

✅ Design around personality, not just aesthetics.

✅ Use expressive features and posture to sell the character’s energy.

🔥 EXAMPLE:

Goofy = Tall, wobbly, silly posture. Instantly looks like a clumsy goofball.

Gaston = Broad-shouldered, perfect hair, arrogant stance. You KNOW he’s a jerk.

That character you made with a blank expression, stiff pose, and random hoodie? Rework it.

🚨 4. YOUR CHARACTER’S COLORS ARE A HOT MESS.

Color affects how people FEEL about your character.

• If your character’s color palette is chaotic, it’s distracting.

Great designs use limited, intentional colors.

🛠️ THE FIX:

Use a limited color palette (3–5 main colors).

Make sure colors contrast enough to be readable.

Test your character in grayscale. If they disappear, they need more contrast.

🔥 EXAMPLE:

Mario = Simple red, blue, and yellow accents. Timeless.

Homer Simpson = Yellow skin, white shirt, blue pants. Easy to read.

That character you made with rainbow-colored everything? Yeah, no. Tone it down.

🚨 5. YOUR CHARACTER IS TOO GENERIC.

If your character looks like every other OC out there, nobody will remember them.

• Good character design leans into exaggeration and unique traits.

🛠️ THE FIX:

Push the unique elements. (Big head? Tiny hands? Weird hat? Make it stronger.)

Study real people and exaggerate.

Avoid making “safe” designs that blend in.

🔥 EXAMPLE:

Homer Simpson = Simple but exaggerated. Iconic.

Sonic = Cartoon hedgehog with wild proportions. Memorable.

That edgy OC you made with a leather jacket and red eyes? Seen it before.

🔥 COMMON MISTAKES (AND HOW TO FIX THEM)

🚨 FAIL #1: “MY CHARACTER LOOKS TOO BASIC.”

🛠️ FIX: Push the shape language and exaggeration.

🚨 FAIL #2: “MY CHARACTER HAS TOO MANY RANDOM DETAILS.”

🛠️ FIX: Simplify. Less is more.

🚨 FAIL #3: “MY CHARACTER’S COLORS CLASH.”

🛠️ FIX: Use a limited color palette and test contrast.

🚨 FAIL #4: “MY CHARACTER DOESN’T FEEL UNIQUE.”

🛠️ FIX: Study real personalities and push exaggeration.

🚨 FAIL #5: “CAN I BREAK THESE RULES?”

🛠️ FIX: YES—BUT ONLY IF YOU KNOW WHY. Iconic designs bend the rules with purpose.

🔥 FINAL THOUGHTS: BAD CHARACTER DESIGN KILLS GOOD ANIMATION.

🎬 If your character looks forgettable, nobody will care how well you animate them.

🚀 APPEAL is what makes characters memorable, timeless, and iconic.

💀 Fix your designs BEFORE you waste hours animating them.

🔥 NEXT LESSON: HOW TO MAKE BACKGROUNDS THAT DON’T SUCK (OR, WHY YOUR SCENES LOOK LIKE LAZY CLIP ART).

💬 COMMENT BELOW: What’s the worst character design choice you’ve ever made? (Yes, we’re all guilty.)

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉 https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

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ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE LESSON 24

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 24 – HOW TO MAKE ANIMATION LOOK WEIGHTY (OR, WHY SOME CHARACTERS MOVE LIKE THEY’RE MADE OF AIR)

(Or: Why Your Character’s Walk Cycle Looks Like They’re Moonwalking in a Zero-Gravity Ballet.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – THE ONLY ART SCHOOL THAT DOESN’T REQUIRE A STUDENT LOAN.

🚨 REALITY CHECK: If your character moves like they weigh nothing, your animation is DOOMED.

Weight is one of the biggest things that separates amateur animation from professional work.

Ever wonder why some animation feels grounded and impactful, while others look floaty and unnatural?

🎭 Congratulations! You’ve just discovered the secret art of ANIMATING WEIGHT.

🔥 WHAT EVEN IS “WEIGHT” IN ANIMATION?

🚨 FACT: In real life, everything has weight.

The heavier something is, the harder it is to start and stop moving.

✅ A feather falls slowly and flutters.

✅ A bowling ball drops FAST and SMASHES into the ground.

✅ A cartoon cat should NOT land like a helium balloon unless it’s part of the joke.

🔥 GOOD WEIGHT = MOVEMENT WITH FORCE, GRAVITY, AND IMPACT.

💀 BAD WEIGHT = CHARACTERS MOVING LIKE THEY’RE MADE OF COTTON CANDY.

🔥 WHY YOUR CHARACTER FEELS FLOATY (AND HOW TO FIX IT)

🚨 1. NO PROPER ACCELERATION OR DECELERATION

• In real life, heavy objects don’t just stop on a dime.

• If your character jumps and lands instantly, they feel weightless.

If they slow down too much, they feel like they’re swimming through jelly.

🛠️ THE FIX:

Use easing. Fast in, slow out. Let momentum carry movement.

Animate how the body absorbs impact. When you jump, your knees bend. Your arms shift. If your character lands stiffly, it’s wrong.

🔥 EXAMPLE: Look at how Pixar animates Sulley’s weight in Monsters, Inc. He’s massive, so his motions have real weight behind them.

🚨 2. BAD JUMPS & FALLS (AKA: FLOATY NIGHTMARE FUEL)

Characters do NOT hover mid-air unless they are literally a ghost.

If something falls without acceleration, it feels fake.

• Bad weight in falling = characters feeling like they exist in a different gravity zone.

🛠️ THE FIX:

Study how gravity actually works. (No, watching anime fights doesn’t count.)

When a character jumps, they should launch, slow at the top, then DROP FAST.

The landing should NOT be soft unless the character is a ninja.

🔥 EXAMPLE: Look at Spider-Man’s swings. His jumps follow the rules of physics even when exaggerated.

🚨 3. NO FOLLOW-THROUGH OR IMPACT REACTION

• When a heavy object stops moving, it doesn’t just freeze—it settles.

• If your character lands from a fall and doesn’t react, they feel fake.

🛠️ THE FIX:

Add settling motions. A big guy lands? His stomach, fur, or cape should jiggle.

Hands, feet, and body should adjust after impact.

🔥 EXAMPLE: Look at how Looney Tunes animates impact. If Wile E. Coyote falls off a cliff, he doesn’t just stop—he squashes, bounces, and THEN settles.

🚨 4. NOT ENOUGH SQUASH & STRETCH

Everything squashes and stretches when it moves.

• If you ignore it, your animation feels stiff.

🛠️ THE FIX:

When something hits the ground, let it squash slightly before bouncing back.

When a character jumps, they should stretch UP before launching.

🔥 EXAMPLE: Even in “realistic” animation, subtle squash and stretch makes movement feel alive.

🚨 5. BAD WALK CYCLES (AKA: WHY YOUR CHARACTER LOOKS LIKE THEY’RE ICE SKATING.)

• If a character walks without weight, it’s like they’re gliding.

A real walk has up and down motion, shifting weight, and impact.

🛠️ THE FIX:

When the foot lands, it should hit with force, not float down.

The hips and shoulders should shift with every step.

If they’re heavy, their steps should take longer to lift off.

🔥 EXAMPLE: Watch how a gorilla walks vs. a bird. Different weight = different movement.

🔥 COMMON MISTAKES (AND HOW TO FIX THEM)

🚨 FAIL #1: “MY CHARACTER FLOATS INSTEAD OF FALLING.”

🛠️ FIX: Make sure they accelerate as they fall.

🚨 FAIL #2: “MY CHARACTER’S LANDING FEELS WRONG.”

🛠️ FIX: Add reaction movement! No one lands perfectly still.

🚨 FAIL #3: “MY WALK CYCLE LOOKS TOO LIGHT.”

🛠️ FIX: Make sure the feet make contact properly—push off, land, and shift weight.

🚨 FAIL #4: “I CAN’T TELL HOW HEAVY MY CHARACTER IS.”

🛠️ FIX: Use contrast. Heavier characters move slower, take longer to stop.

🚨 FAIL #5: “CAN I IGNORE ALL THIS IF I’M MAKING A FLOATY CHARACTER?”

🛠️ FIX: YES—but it has to be intentional! Even ghosts follow their own weight rules.

🔥 FINAL THOUGHTS: IF YOUR ANIMATION LACKS WEIGHT, IT FEELS FAKE.

🎬 MOVEMENT WITHOUT WEIGHT = BAD ANIMATION.

🚀 Weight is what makes animation feel believable—even in cartoons.

💀 If you ignore it, your animation will look like a cursed PS2 cutscene.

🔥 NEXT LESSON: HOW TO MASTER APPEAL IN CHARACTER DESIGN (OR, WHY SOME CHARACTERS LOOK ICONIC AND OTHERS LOOK LIKE A FORGOTTEN FLASH GAME SPRITE).

💬 COMMENT BELOW: What’s the worst example of floaty, weightless animation you’ve ever seen?

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉 https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

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Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSELESSON 23

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 23 – THE SECRET TO ANIMATION TIMING (OR, WHY EVERY GOOD JOKE HAS A PERFECT PAUSE)

(Or: How to Stop Making Your Animation Feel Like It Was Edited by a Goldfish.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – THE ART SCHOOL THAT WON’T BANKRUPT YOU.

You ever watch an animation and think, “Wow, that was funny,” but you don’t know why? Or worse—you animated something that was supposed to be funny, but it landed with all the grace of a brick in a washing machine?

🎭 CONGRATULATIONS! YOU’VE DISCOVERED THE HIDDEN ART OF TIMING.

Good animation timing = your audience laughs, cries, or gasps at exactly the right moment.

Bad animation timing = awkward, unfunny, or just plain confusing.

🚨 ANIMATION WITHOUT GOOD TIMING IS LIKE A JOKE WITH NO PUNCHLINE. 🚨

1. WHAT EVEN IS “ANIMATION TIMING”?

Animation timing is the invisible force that makes movement:

Feel natural or exaggerated.

Build anticipation or surprise.

Land a joke or ruin it.

It’s not just about how fast something moves—it’s about how long it takes and when it happens.

🔥 THE TWO KINDS OF TIMING THAT MATTER

1️⃣ PHYSICAL TIMING (MAKING MOVEMENT LOOK RIGHT)

• The difference between “realistic” movement and “cartoon” movement is all about timing.

• Think about how long it takes for things to fall, stretch, squash, or settle.

Exaggeration = Playing with timing for effect.

🔥 EXAMPLES:

Slow, floaty animation = Dreamlike, underwater, or weightless.

Fast, snappy animation = Impact, urgency, and exaggerated comedy.

Bad animation timing = A character moving like they’re stuck in a PowerPoint transition.

🚨 ANIMATION TIP: Time your movement to feel right, not just look smooth.

2️⃣ COMEDIC TIMING (THE SECRET SAUCE OF EVERY GOOD JOKE)

🔥 FACT: Comedy is 100% about timing.

If you mess up the pause, speed, or reaction time of a joke—it dies.

🚨 EXAMPLES:

✅ A character pauses for JUST the right amount of time before reacting? Hilarious.

❌ A character reacts too fast or too slow? Cringe.

🔥 HOW TO USE TIMING TO MAKE YOUR ANIMATION FUNNY (INSTEAD OF PAINFULLY AWKWARD)

1. THE RULE OF THREES (THE SECRET FORMULA FOR FUNNY ANIMATION)

Every classic animated joke follows a rhythm. The Rule of Threes is:

1️⃣ SETUP – Establish what’s normal.

2️⃣ EXPECTATION – Make the audience anticipate what’s coming.

3️⃣ PAYOFFBreak the expectation.

🔥 EXAMPLE: Looney Tunes Logic

• 🏃‍♂️ Wile E. Coyote runs off a cliff. (SETUP)

• ⏳ He stays in the air for a second. (EXPECTATION – maybe he’ll make it?)

• 🕳️ He looks down… THEN FALLS. (PAYOFF – reality hits late, making it funny.)

🚨 THE SECRET: The pause before the fall is what makes it funny. If he falls too fast, there’s no comedy.

2. ANTICIPATION – MAKING ACTIONS FEEL “RIGHT”

🚨 NO ONE JUST MOVES. 🚨

People (and cartoons) anticipate before doing anything:

✅ Before jumping, they crouch down.

✅ Before running, they lean forward.

✅ Before reacting to bad news, they freeze for a second.

🔥 EXAMPLE: HOW PIXAR MAKES YOU CRY

• A character is about to get heartbreaking news.

• Instead of them immediately crying, there’s a pause.

• That moment of silence is what wrecks your emotions.

🚨 THE SECRET: Anticipation makes everything FEEL real—even in the most exaggerated cartoon world.

3. SNAPPY VS. SMOOTH TIMING – WHY SOME ANIMATION MOVES FASTER

🔥 FACT: Different animation styles use different timing rules.

Disney & Pixar = Smooth, natural, physics-based timing.

Anime = Snappy, limited movement, but strong key poses.

Looney Tunes = Timing = CHAOS. Fast, slow, then FAST AGAIN.

🚨 DON’T MIX STYLES UNINTENTIONALLY.

If you animate like Looney Tunes but expect Pixar results, you’re gonna have a bad time.

🔥 COMMON TIMING MISTAKES (AND HOW TO FIX THEM)

🚨 FAIL #1: “WHY DOES MY ANIMATION FEEL FLOATY?”

🛠️ FIX: You’re not using snappy timing. Add fast transitions between poses.

🚨 FAIL #2: “WHY DOES MY COMEDY FALL FLAT?”

🛠️ FIX: Add pauses. Comedy needs anticipation before the punchline.

🚨 FAIL #3: “WHY DOES MY CHARACTER’S REACTION LOOK WEIRD?”

🛠️ FIX: Let them THINK before reacting. Don’t make them move instantly.

🚨 FAIL #4: “WHY DOES MY CHARACTER LOOK TOO FAST?”

🛠️ FIX: Slow down parts of the movement to show weight and intention.

🚨 FAIL #5: “CAN YOU COMBINE FAST AND SLOW TIMING?”

🛠️ FIX: YES—but only if you understand the contrast. Fast movements feel faster when they’re next to slow movements.

🔥 FINAL THOUGHTS: TIMING MAKES OR BREAKS YOUR ANIMATION

🎬 MOVEMENT IS EASY. TIMING IS HARD.

🚀 Master it, and your animation will feel alive.

💀 Ignore it, and your animation will feel like a bad PowerPoint transition.

🔥 NEXT LESSON: HOW TO MAKE ANIMATION LOOK WEIGHTY (OR, WHY SOME CHARACTERS MOVE LIKE THEY’RE MADE OF AIR).

💬 COMMENT BELOW: What’s the worst timing fail you’ve seen in an animated movie? (Yes, we’re calling out bad movies today.)

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉 https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

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Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE -LESSON 22 – HOW TO ANIMATE EMOTION: WHY CHARACTERS NEED TO ACT, NOT JUST MOVE

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 22 – HOW TO ANIMATE EMOTION: WHY CHARACTERS NEED TO ACT, NOT JUST MOVE

(Or: Why Your Animation Feels Dead Inside and How to Fix It)

🔥 WELCOME BACK TO ANIMATION ANARCHY – THE ONLY ART SCHOOL THAT ENCOURAGES CHAOS.

I wasted six figures learning this, so you don’t have to. Today, we’re tackling the reason why so many beginner animations feel stiff, lifeless, and emotionally flat.

If you’ve ever watched an animation and thought, “Wow, that character is moving… but they don’t feel alive,” congrats—you’ve discovered the difference between motion and acting.

🚨 MOVEMENT ≠ EMOTION.

Just because something moves doesn’t mean it feels real.

Bad animation: Moves correctly but lacks soul. (Think of every cheap cash-grab sequel you’ve ever seen.)

Good animation: Moves with intent, purpose, and feeling. (Think of why Pixar makes you cry like a child with a scraped knee.)

🚨 YOUR JOB AS AN ANIMATOR IS NOT TO “MOVE” CHARACTERS. IT’S TO MAKE THEM ACT. 🚨

If your characters move without thinking, feeling, or reacting, you’ve created a glorified puppet show—and not the cool Muppet kind.

🔥 WHY MOST BEGINNER ANIMATORS FAIL AT EMOTION (AND HOW TO FIX IT)

Here’s why your character feels about as expressive as a tax return:

1. They’re Moving Too Much (Or Not Enough).

• Some beginners think MORE movement = MORE life. (It doesn’t. It just makes your character look like they’re on a sugar rush.)

• Others think stiff poses = subtle acting. (Wrong. Your character looks like they’re in a coma.)

THE FIX: Animate like an actor, not a machine.

• Every movement should be intentional.

• Subtle gestures sell emotion better than flailing around.

2. Their Expressions Look Copy-Pasted.

Does your character cycle between happy, sad, and confused like a stock emoji pack? That’s not acting. That’s a PowerPoint slideshow.

THE FIX: Study real human emotion.

• People rarely make perfect, symmetrical expressions.

Tension, asymmetry, and microexpressions are key.

Think of the “between” moments. A character going from shocked to relieved shouldn’t just snap into a smile—there’s hesitation, realization, and subtle movements in between.

3. They’re Reacting Like a Robot.

Bad animations often have characters react too fast, too slow, or not at all.

🚨 FACT: People don’t process emotions instantly.

• If someone hears bad news, they don’t just IMMEDIATELY frown. They pause, process, and THEN react.

• Good actors show thought before action. Great animators do the same.

THE FIX: Use anticipation and delay.

• Show a character thinking before reacting.

Pause before a major movement to make it feel deliberate.

🔥 THE THREE LEVELS OF ACTING IN ANIMATION

If you want your animation to feel alive, your character needs to act on three levels at once:

🚨 1. Physical Acting (Body Language & Posture)

• Your character’s posture tells a story.

• Slouched shoulders? Defeated.

• Tight stance? Tense, on edge.

• Relaxed lean? Confident or careless.

🚨 2. Facial Acting (Microexpressions & Detail Work)

• Real emotions aren’t just BIG SMILES and BIG FROWNS.

Eyebrow tension, lip movement, and eye shifts are where the real magic happens.

🚨 3. Psychological Acting (Thought Process & Timing)

• If you don’t animate the thought before the reaction, your character is just a soulless puppet.

• Every good animation scene lets the audience SEE what a character is thinking before they act on it.

🔥 COMMON ACTING FAILS (AND HOW TO FIX THEM)

🚨 FAIL #1: “MY CHARACTER MOVES TOO MUCH.”

🛠️ FIX: Cut unnecessary movement. If a character moves every second, nothing feels important.

🚨 FAIL #2: “MY CHARACTER’S FACE LOOKS TOO GENERIC.”

🛠️ FIX: Avoid symmetrical, flat expressions. Real people aren’t cartoons (even when they ARE cartoons).

🚨 FAIL #3: “MY CHARACTER’S REACTION LOOKS FAKE.”

🛠️ FIX: Slow it down. Add hesitation. Make them process before reacting.

🚨 FAIL #4: “WHY DOES MY CHARACTER FEEL LIKE THEY’RE JUST RECITING LINES?”

🛠️ FIX: Real people show emotion differently than they speak. A sad person doesn’t just say, “I’m sad.”—they shift, hesitate, or try to suppress their feelings.

🔥 FINAL THOUGHTS: GREAT ANIMATION IS GREAT ACTING

If you don’t animate emotion, your characters are just dead-eyed puppets flopping around the screen.

🎭 Great animators are great actors.

🚨 Bad animators are just human After Effects presets.

🔥 DON’T JUST MOVE CHARACTERS—MAKE THEM FEEL ALIVE. 🔥

💀 COMING NEXT: LESSON 23 – THE SECRET TO ANIMATION TIMING (OR, WHY EVERY GOOD JOKE HAS A PERFECT PAUSE).

💬 Drop a comment: What’s the worst example of bad acting in animation you’ve ever seen? (No mercy. Name names.)

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

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Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 21

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 21

(Or: Why Disney, Anime, and Looney Tunes All Move Differently)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE WE TEAR APART THE ANIMATION INDUSTRY 🔥

This is Animation Anarchy. The blog where we:

Expose the biggest industry secrets.

Teach you what actually matters.

Help you understand why different animation styles exist—so you don’t animate Looney Tunes characters like Disney princesses.

I wasted six figures on an art education, and now I’m giving it all away for free—because if I had to sit through hours of lectures about the “Disney look” while anime and Looney Tunes were out there breaking every rule, you should at least get the truth.

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL NOW 👉 https://www.youtube.com/@mrbraylabs

(Unless you enjoy making animation choices without understanding why different styles exist.)

LESSON 21: BREAKING DOWN ANIMATION STYLES – WHY DISNEY, ANIME, AND LOONEY TUNES ALL MOVE DIFFERENTLY

(Or: Why Your Favorite Cartoon Looks the Way It Does.)

🎨 CONGRATULATIONS! YOU’RE ABOUT TO REALIZE THAT NOT ALL ANIMATION IS THE SAME.

Every new animator thinks animation is just… animation.

🚨 WRONG. 🚨

💀 Disney and Pixar characters move smoothly and realistically.

💀 Anime characters use fewer frames and rely on dynamic posing.

💀 Looney Tunes is an absolute lawless mess of physics-breaking insanity.

🚨 AND NONE OF THEM ARE WRONG. 🚨

🔥 WHY DIFFERENT ANIMATION STYLES EXIST (AND WHY IT MATTERS)

1️⃣ Different industries have different priorities.

• Disney = realism and fluidity.

• Anime = efficiency and composition.

• Looney Tunes = exaggeration and chaos.

2️⃣ Not every style requires full-frame animation.

• Some styles work BETTER with fewer frames.

• Other styles feel wrong if they don’t move enough.

3️⃣ If you animate in the wrong style, it looks weird.

• A Disney princess moving like Bugs Bunny? Nightmare fuel.

• Goku moving like a Pixar character? Looks sluggish.

🚨 THE RESULT:

💀 Understanding animation styles = your work looks intentional.

💀 Not understanding styles = your work feels off, even if it’s well-animated.

🔥 THE THREE MAJOR ANIMATION STYLES (AND HOW THEY WORK)

🚨 1. DISNEY/PIXAR STYLE – SMOOTH, REALISTIC, AND EXPENSIVE

• Full-frame animation (on 1s or 2s).

• Physics-based motion with weight and fluidity.

• Every movement is carefully eased, overlapping, and believable.

🔥 HOW TO USE IT:

Think in naturalistic motion (even if exaggerated).

Use squash and stretch, but subtly.

Make sure everything moves smoothly with proper easing.

🚨 COMMON FAIL:

Over-animating to the point where it looks uncanny or artificial.

🚨 2. ANIME STYLE – LIMITED FRAMES, BIG IMPACT

• Often animated on 3s, 4s, or even 6s.

• Heavy reliance on strong key poses over in-betweens.

• Snappy timing—long holds, then sudden movement.

🔥 HOW TO USE IT:

Focus on dynamic poses instead of constant motion.

Use camera tricks (panning, zooms) instead of extra frames.

Animate on fewer frames for impact (but time them well).

🚨 COMMON FAIL:

Trying to animate everything smoothly—anime is NOT Disney.

🚨 3. LOONEY TUNES STYLE – CHAOS, SPEED, AND ANARCHY

• No rules, just exaggeration.

• Smear frames, extreme poses, broken physics.

• Fast motion with insane anticipation and follow-through.

🔥 HOW TO USE IT:

Push exaggeration beyond realism.

Use big, snappy arcs and ridiculous physics.

Don’t be afraid to distort characters mid-motion.

🚨 COMMON FAIL:

Not pushing far enough—Looney Tunes needs WILD exaggeration.

🔥 COMMON MISTAKES WHEN MIXING STYLES (AND HOW TO FIX THEM)

🚨 MISTAKE #1: “WHY DOES MY ANIMATION FEEL OFF?”

🛠️ FIX: Check if your movement style matches the tone of your animation.

🚨 MISTAKE #2: “MY SMOOTH ANIMATION LOOKS TOO SLOW.”

🛠️ FIX: Not all scenes need full-frame animation—sometimes snappier timing is better.

🚨 MISTAKE #3: “MY LIMITED ANIMATION LOOKS JANKY.”

🛠️ FIX: If you animate on fewer frames, make sure poses are STRONG.

🚨 MISTAKE #4: “WHY DOES MY EXAGGERATION LOOK WEIRD?”

🛠️ FIX: Looney Tunes exaggeration works because of solid posing.

🚨 MISTAKE #5: “CAN YOU MIX STYLES?”

🛠️ FIX: Yes, but it has to be intentional. Don’t mix Looney Tunes physics with Pixar realism unless you KNOW what you’re doing.

🔥 HOW TO USE ANIMATION STYLES WITHOUT RUINING YOUR WORK

1️⃣ Choose a style BEFORE you start.

• Know whether you’re going for realism, minimalism, or exaggeration.

2️⃣ Study animation styles separately.

• Don’t assume all animation works the same.

3️⃣ Experiment, but don’t mix styles randomly.

• Clarity is key—audiences should understand your style instantly.

🚨 THE SECRET: Once you master different animation styles, you can break the rules—but only if you know why. 🚨

🔥 FINAL THOUGHTS: UNDERSTANDING STYLE WILL MAKE YOU A BETTER ANIMATOR

Here’s the truth:

🎨 Different animation styles exist for a reason.

💀 If you animate without understanding them, your work feels awkward.

🚀 Once you master them, you can control exactly how your animation FEELS.

And if all else fails, just pick one style and commit—half-assing multiple styles at once is worse than just sticking to one.

🚨 THE SOLUTION: JUST WATCH THIS SERIES INSTEAD.

I wasted six figures so you don’t have to.

🔥 Next lesson drops soon!

🔥 Subscribe to my YouTube channel so you don’t miss it:

👉 https://www.youtube.com/@mrbraylabs👈

💀 COMING NEXT: Lesson 22 – How to Animate Emotion: Why Characters Need to Act, Not Just Move

💬 Drop a comment: What’s the worst animation style mix-up you’ve ever seen? 🎨💀😂

🚨 ANIMATION ANARCHY STARTS NOW. 🚨

🚀 The revolution will not be graded.

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Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 20

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 20

(Or: When NOT Moving is More Powerful Than Moving)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE WE TEACH YOU TO DO ABSOLUTELY NOTHING (ON PURPOSE) 🔥

This is Animation Anarchy. The blog where we:

Expose the biggest lies about movement.

Teach you what actually matters.

Make sure your animation doesn’t look like a hyperactive mess.

I wasted six figures on an art education, and now I’m giving it all away for free—because if I had to learn the hard way that animation isn’t about constant motion, you should at least benefit from my suffering.

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL NOW 👉 https://www.youtube.com/@mrbraylabs

(Unless you enjoy animating every single frame and making your life way harder for no reason.)

LESSON 20: THE POWER OF HOLD FRAMES – WHEN NOT MOVING IS MORE POWERFUL THAN MOVING

(Or: How to Stop Over-Animating Like a Lunatic.)

🎨 CONGRATULATIONS! YOU’VE DISCOVERED THE SECRET TO GREAT ANIMATION: DOING NOTHING.

Every beginner animator makes the same mistake:

🚨 THEY MOVE EVERYTHING, ALL THE TIME. 🚨

💀 EVERY frame has movement.

💀 Characters constantly twitch like they drank 12 espressos.

💀 Nothing ever settles, and the scene looks exhausting.

🚨 HERE’S THE SECRET: 🚨

A character that STOPS moving at the right time has more power.

Holding a pose with confidence is MORE impactful than endless fidgeting.

Stillness builds tension, drama, and focus.

Welcome to hold frames—the thing that will save your animation (and your sanity).

🔥 WHY HOLD FRAMES ARE SECRETLY THE MOST POWERFUL TOOL IN ANIMATION

1️⃣ They make movement feel intentional.

• If everything moves constantly, nothing stands out.

• A well-placed hold makes action hit harder.

2️⃣ They give weight and realism.

• In real life, people hold still all the time.

• Movement should feel motivated, not mindless.

3️⃣ They control pacing and focus.

• Holding a frame tells the audience where to look.

• Breaking the stillness with a sudden movement = instant impact.

🚨 THE RESULT:

💀 No holds? Your animation looks like a jittery nightmare.

💀 Bad holds? Your scene feels frozen and unnatural.

💀 Perfect holds? Your animation has weight, timing, and impact.

🔥 THE THREE TYPES OF HOLD FRAMES (MASTER THESE OR YOUR ANIMATION WILL NEVER STOP MOVING)

🚨 1. ANTICIPATION HOLDS – BUILDING TENSION BEFORE ACTION

• Holding a pose right before a big action makes it feel stronger.

• Example: A character winds up for a punch and FREEZES for a few frames.

• The audience expects movement, so the pause builds suspense.

🔥 HOW TO USE IT:

Pause before major action beats (punches, jumps, reactions).

Let the audience FEEL the tension before impact.

Use quick, small holds (3-5 frames) for maximum effect.

🚨 COMMON FAIL:

Holding too long kills the momentum instead of building suspense.

🚨 2. POST-IMPACT HOLDS – MAKING ACTION FEEL POWERFUL

• Holding a character for a few frames AFTER impact makes hits feel stronger.

• Example: A boxer throws a punch and holds the follow-through for a split second.

• Without a hold, hits feel too soft.

🔥 HOW TO USE IT:

Freeze the follow-through of big movements for a few frames.

Let the weight settle before moving again.

Works GREAT in action scenes!

🚨 COMMON FAIL:

If you don’t hold long enough, hits feel weak.

If you hold TOO long, it looks like the character is frozen in time.

🚨 3. EMOTIONAL HOLDS – LETTING A MOMENT BREATHE

• Holding a character completely still during emotional moments adds depth.

• Example: A character hears devastating news and freezes in shock.

• The stillness forces the audience to focus on the emotion.

🔥 HOW TO USE IT:

Freeze for dramatic pauses.

Let the character absorb the moment before reacting.

Use slow, subtle movements (eye shifts, breathing) to keep it alive.

🚨 COMMON FAIL:

A hold with ZERO movement makes the character look dead inside.

🔥 COMMON HOLD FRAME MISTAKES (AND HOW TO FIX THEM)

🚨 MISTAKE #1: “WHY DOES MY CHARACTER LOOK FROZEN?”

🛠️ FIX: Use micro-movements (blinking, breathing, slight shifts).

🚨 MISTAKE #2: “WHY DOES MY SCENE FEEL TOO STILL?”

🛠️ FIX: Balance stillness with contrast—use holds, but break them up with quick actions.

🚨 MISTAKE #3: “WHY DOESN’T MY ACTION FEEL POWERFUL?”

🛠️ FIX: Hold for a moment AFTER impact to let the force settle.

🚨 MISTAKE #4: “CAN YOU OVERUSE HOLD FRAMES?”

🛠️ FIX: Yes. Too many holds make the animation feel sluggish. Use them strategically!

🔥 HOW TO USE HOLD FRAMES WITHOUT RUINING YOUR ANIMATION

1️⃣ Use them for emphasis.

• Not every action needs a hold. Use them for dramatic moments.

2️⃣ Add micro-movements.

• A character should NEVER be 100% frozen. Even a small breath keeps it alive.

3️⃣ Contrast movement with stillness.

• Too much stillness = boring. Too much movement = chaotic. Balance is key.

🚨 THE SECRET: If you master hold frames, your animation will have more WEIGHT, IMPACT, and EMOTION than 90% of beginners. 🚨

🔥 FINAL THOUGHTS: HOLD FRAMES WILL CHANGE YOUR ANIMATION FOREVER

Here’s the truth:

🎨 If your animation NEVER stops moving, it’s exhausting to watch.

💀 If you use hold frames correctly, your animation feels intentional and powerful.

🚀 Once you learn this, you’ll wonder why you ever wasted time animating every frame.

And if all else fails, just pause a classic Disney movie and notice how often NOTHING is moving.

🚨 THE SOLUTION: JUST WATCH THIS SERIES INSTEAD.

I wasted six figures so you don’t have to.

🔥 Next lesson drops soon!

🔥 Subscribe to my YouTube channel so you don’t miss it:

👉 https://www.youtube.com/@mrbraylabs👈

💀 COMING NEXT: Lesson 21 – Breaking Down Animation Styles: Why Disney, Anime, and Looney Tunes All Move Differently

💬 Drop a comment: What’s the worst over-animated scene you’ve ever created? 🎨💀😂

🚨 ANIMATION ANARCHY STARTS NOW. 🚨

🚀 The revolution will not be graded.

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Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 19

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 19

(Or: How to Break Animation Rules and Get Away With It)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE WE TURN MISTAKES INTO ART 🔥

This is Animation Anarchy. The blog where we:

Expose the biggest animation myths.

Teach you what actually matters.

Show you how to cheat physics and make your animation look better for it.

I wasted six figures on an art education, and now I’m giving it all away for free—because if I had to sit through a lecture about “realistic motion” while Looney Tunes was out here bending reality, you should at least learn the good stuff first.

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL NOW 👉 https://www.youtube.com/@mrbraylabs

(Unless you enjoy animating everything at a painfully realistic frame rate like a total amateur.)

LESSON 19: SMEAR FRAMES – HOW TO BREAK ANIMATION RULES AND GET AWAY WITH IT

(Or: Why Your Favorite Cartoons Look Insane in Single Frames, and That’s the Point.)

🎨 CONGRATULATIONS! YOU’RE ABOUT TO LEARN ANIMATION CHEATING AT ITS FINEST.

At some point, every new animator discovers “smear frames.”

🚨 And they react like this: 🚨

💀 “Wait… THAT’S ALLOWED?!”

💀 “But that’s ILLEGAL! Physics doesn’t work like that!”

💀 “This single frame looks like an absolute abomination!”

🚨 GOOD. THAT MEANS YOU’RE ON THE RIGHT TRACK. 🚨

🔥 WHAT IS A SMEAR FRAME? (AND WHY IT’S PURE ANIMATION WITCHCRAFT)

A smear frame is a single stretched, distorted, or duplicated frame used to:

🎭 Create smooth fast motion.

🎭 Make action feel snappier.

🎭 Trick the human brain into thinking animation is smoother than it really is.

The best part? Smear frames are literally invisible unless you pause the animation.

🚨 Translation: You get to completely break physics, and nobody will ever know. 🚨

🔥 WHY SMEAR FRAMES MAKE ANIMATION LOOK 10X BETTER

1️⃣ They make fast motion look smooth.

• Without smears, fast movements look choppy or teleporty.

• With smears, motion flows naturally.

2️⃣ They let you cheat frame count.

• A well-placed smear can replace multiple in-between frames.

• Less work, better results.

3️⃣ They make animation feel more alive.

• Smears add style, exaggeration, and personality to motion.

🚨 THE RESULT:

💀 No smears? Motion looks rigid.

💀 Bad smears? Motion looks like a horror movie glitch.

💀 Perfect smears? Motion feels buttery smooth.

🔥 THE FIVE TYPES OF SMEAR FRAMES (LEARN THESE OR STAY A MORTAL)

🚨 1. STRETCH SMEARS – THE CLASSIC CARTOON CHEAT CODE

• The entire object or body part stretches in the direction of motion.

• Used heavily in Looney Tunes, SpongeBob, and classic 2D animation.

🔥 HOW TO USE IT:

Stretch arms, legs, or heads on super-fast motions.

Use when a character is swinging a limb or dashing.

Make sure the stretch follows the motion arc.

🚨 COMMON FAIL:

A stretch smear that goes in the wrong direction makes no sense.

🚨 2. MULTIPLE LIMBS – THE “MOTION BLUR” CHEAT

• Instead of stretching, you duplicate limbs or objects to create a blur effect.

• Used in Looney Tunes, The Simpsons, and anime fight scenes.

🔥 HOW TO USE IT:

Use for extreme speed—punches, slaps, rapid gestures.

The duplicate should be slightly faded or overlapping.

Works great for spinning motions (like helicopter arms).

🚨 COMMON FAIL:

If you copy too many duplicates, it looks like a glitch instead of speed.

🚨 3. FACE SMEARS – THE ABSOLUTE CHAOS OPTION

• Instead of stretching the whole body, just the face distorts.

• Used in Ren & Stimpy, Looney Tunes, and SpongeBob.

🔥 HOW TO USE IT:

Push exaggerated expressions beyond realism.

Use during super-fast movements (like head turns).

Let the eyes, mouth, or entire face warp unnaturally.

🚨 COMMON FAIL:

A face smear that lasts too long turns terrifying.

🚨 4. PROP SMEARS – THE INFINITE WEAPON TRICK

• Weapons, props, or objects duplicate and stretch mid-swing.

• Used in Tom & Jerry, anime sword fights, and action scenes.

🔥 HOW TO USE IT:

Use when swinging weapons, baseball bats, or tennis rackets.

Stretch and duplicate only in the direction of motion.

Keep the smear short—just a single frame.

🚨 COMMON FAIL:

If the weapon smear is too exaggerated, it looks fake instead of fast.

🚨 5. ABSTRACT SMEARS – THE TOTAL INSANITY OPTION

• Instead of a “real” smear, you draw a completely different shape for a frame.

• Used in The Amazing World of Gumball, Cuphead, and extreme squash-and-stretch styles.

🔥 HOW TO USE IT:

Get experimental—turn arms into ribbons, heads into blurs, or bodies into streaks.

Use for extreme comedy moments.

Works great in “rubber hose” style animation.

🚨 COMMON FAIL:

If the smear is TOO abstract, the audience won’t read it as fast motion.

🔥 COMMON SMEAR FRAME MISTAKES (AND HOW TO FIX THEM)

🚨 MISTAKE #1: “WHY DOESN’T MY SMEAR WORK?”

🛠️ FIX: Make sure it’s used on fast motions only. Smearing a slow movement looks unnatural.

🚨 MISTAKE #2: “MY SMEAR LOOKS TOO OBVIOUS.”

🛠️ FIX: Smears should be a single-frame trick. If it lasts too long, it looks like a glitch.

🚨 MISTAKE #3: “WHY DOES MY CHARACTER LOOK MELTED?”

🛠️ FIX: Keep smears within motion arcs. Don’t stretch in the wrong direction.

🚨 MISTAKE #4: “CAN YOU OVERUSE SMEARS?”

🛠️ FIX: Yes. Too many smears in one shot = visual overload.

🔥 HOW TO USE SMEARS WITHOUT RUINING YOUR ANIMATION

1️⃣ Use them for speed, not slow actions.

• Smears should enhance fast movement, not slow gestures.

2️⃣ Keep them quick.

• A smear frame should never last more than 1-2 frames.

3️⃣ Experiment.

• The best smears push exaggeration without breaking the scene.

🚨 THE SECRET: Smear frames are invisible when done right, but once you master them, your animation will NEVER look the same again. 🚨

🔥 FINAL THOUGHTS: SMEAR FRAMES WILL CHANGE YOUR LIFE

Here’s the truth:

🎨 Smears are the ultimate animation cheat code.

💀 Bad smears break realism, but great smears enhance motion.

🚀 Once you master smears, you can ignore half the rules of physics—and no one will notice.

And if all else fails, just pause an episode of Looney Tunes and remind yourself that everything is a lie.

🚨 THE SOLUTION: JUST WATCH THIS SERIES INSTEAD.

I wasted six figures so you don’t have to.

🔥 Next lesson drops soon!

🔥 Subscribe to my YouTube channel so you don’t miss it:

👉https://www.youtube.com/@mrbraylabs 👈

💀 COMING NEXT: Lesson 20 – The Power of Hold Frames: When NOT Moving is More Powerful Than Moving

💬 Drop a comment: What’s the wildest smear frame you’ve ever seen? 🎨💀😂

🚨 ANIMATION ANARCHY STARTS NOW. 🚨

🚀 The revolution will not be graded.

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Jesse Bray Jesse Bray

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 18

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 18

(Or: How to Make Punches Look Powerful Without Accidentally Making a Slapstick Comedy)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE WE BREAK BONES (ANIMATED ONES, OBVIOUSLY) 🔥

This is Animation Anarchy. The blog where we:

Expose the biggest animation industry traps.

Teach you what actually matters.

Make sure your animated fight scenes don’t look like a Monty Python skit.

I wasted six figures on an art education, and now I’m giving it all away for free—because if I had to endure my first fight animation looking like two drunk Muppets slapping each other, you should at least learn how to do it right.

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL NOW 👉 https://www.youtube.com/@mrbraylabs

(Unless you enjoy fight scenes where punches hit like a pool noodle.)

LESSON 18: ANIMATING FIGHT SCENES – HOW TO MAKE PUNCHES LOOK POWERFUL WITHOUT ACCIDENTALLY MAKING A SLAPSTICK COMEDY

(Or: Why Every Beginner Fight Animation Looks Like Two Action Figures Flailing at Each Other)

🎨 CONGRATULATIONS! YOU WANT TO ANIMATE A FIGHT? PREPARE FOR PAIN.

Animating a fight seems fun and easy until you realize:

💀 Real fights are messy, but animated fights need to be clear.

💀 Bad physics make hits look weak or weightless.

💀 If the timing is wrong, your character looks like they’re shadowboxing in slow motion.

🚨 WELCOME TO THE HARDEST ACTION ANIMATION CHALLENGE. 🚨

🔥 WHY MOST BEGINNER FIGHT SCENES LOOK TERRIBLE

1️⃣ No weight = no impact.

• If characters don’t react to being hit, the fight feels fake.

• A punch should send weight through the body, not just the arm.

2️⃣ No exaggeration = no excitement.

• Real fights are fast, but animation needs clarity.

• The best fight scenes push poses and motion arcs to make hits feel HUGE.

3️⃣ No anticipation = no power.

• If a punch comes out of nowhere, it feels weak.

• Winding up before the hit makes it land harder.

🚨 THE RESULT:

💀 Too slow? Looks awkward.

💀 Too stiff? Looks robotic.

💀 Too realistic? Somehow still looks fake.

🔥 THE FIVE KEY ELEMENTS OF A POWERFUL PUNCH (ANIMATE THESE OR REGRET IT)

🚨 1. ANTICIPATION – HOW TO MAKE A PUNCH FEEL POWERFUL

• Before throwing a punch, the character should wind up.

• This adds tension before the action happens.

• A bigger wind-up means a bigger impact.

🔥 HOW TO FIX IT:

Pull the arm back before the punch.

Use body movement, not just the arm.

Watch real fighters—punches come from the core, not just the hands.

🚨 COMMON FAIL:

A character throws a punch instantly with no setup—it looks weak.

🚨 2. FOLLOW-THROUGH – WHY HITS NEED A REACTION

• A good punch doesn’t stop on impact.

• The force must carry through the arm and body.

• The recipient should react properly.

🔥 HOW TO FIX IT:

Let the fist go slightly past the impact point before stopping.

Animate a reaction—getting hit actually moves people.

Show weight shifting after the punch lands.

🚨 COMMON FAIL:

A character punches but their arm stops dead on impact like a video game glitch.

🚨 3. SECONDARY MOTION – HOW TO AVOID STIFFNESS

• The torso, shoulders, and head should follow the punch.

• If only the arm moves, it looks unnatural.

• Even after the punch, the body should recover.

🔥 HOW TO FIX IT:

Move the shoulders and chest along with the arm.

Let the head slightly turn with the motion.

Add subtle movements AFTER the hit to make it feel organic.

🚨 COMMON FAIL:

A character punches but their upper body is completely frozen.

🚨 4. TIMING & SPACING – THE SECRET TO MAKING HITS FEEL STRONG

• Fast wind-up, slow impact, fast follow-through.

• More frames before the hit makes the punch feel weighty.

• Fewer frames during the hit makes it feel faster.

🔥 HOW TO FIX IT:

Add more frames before the punch to build anticipation.

Reduce the number of frames on impact for a quick, powerful hit.

Use impact frames (single exaggerated poses) to sell the force.

🚨 COMMON FAIL:

A punch that moves at the same speed the whole time—it feels weak.

🚨 5. CAMERA MOVEMENT – WHY FIGHT SCENES NEED CINEMATIC ENERGY

• A fight isn’t just about the animation—the camera plays a huge role.

• A slight camera shake on impact adds more weight.

• Quick cuts help with speed and energy.

🔥 HOW TO FIX IT:

Move the camera slightly with the hit for extra force.

Use zoom-ins for close-contact punches.

Match camera motion to the rhythm of the fight.

🚨 COMMON FAIL:

A fight scene where the camera is completely still—it feels lifeless.

🔥 COMMON FIGHT SCENE MISTAKES (AND HOW TO FIX THEM)

🚨 MISTAKE #1: “WHY DO MY PUNCHES LOOK WEAK?”

🛠️ FIX: Add anticipation, exaggeration, and a strong follow-through.

🚨 MISTAKE #2: “MY CHARACTERS LOOK LIKE THEY’RE FLAILING.”

🛠️ FIX: Keep motion arcs clear. Every hit should follow a strong visual line.

🚨 MISTAKE #3: “WHY DOES IT FEEL TOO SLOW?”

🛠️ FIX: Shorten the impact frames. Faster impact = stronger punch.

🚨 MISTAKE #4: “MY FIGHT SCENE LOOKS FLOATY.”

🛠️ FIX: Characters should shift weight when they move. Ground them in reality.

🚨 MISTAKE #5: “WHY DOES MY FIGHT SCENE FEEL BORING?”

🛠️ FIX: Use camera movement and sound effects to add energy.

🔥 HOW TO MAKE FIGHT SCENES LOOK NATURAL (WITHOUT DESTROYING YOUR SANITY)

1️⃣ WATCH REAL FIGHTS.

• MMA, boxing, street fights—study how people actually hit.

2️⃣ START WITH SILHOUETTES.

• If the action isn’t clear in silhouette, it won’t read well animated.

3️⃣ EXAGGERATE FOR IMPACT.

• Realism alone isn’t enough—push poses to sell the action.

4️⃣ USE CAMERA SHAKE SPARINGLY.

• Too much, and it feels cheap. Just enough makes it dynamic.

🚨 THE SECRET: A great fight scene isn’t just about movement—it’s about weight, rhythm, and storytelling. 🚨

🔥 FINAL THOUGHTS: FIGHT ANIMATION WILL DESTROY YOU, BUT IT’S WORTH IT

Here’s the truth:

🎨 A great fight scene feels like raw energy.

💀 A bad fight scene looks like a failed slapstick comedy.

🚀 If you master this, you’ll be ahead of 90% of beginner animators.

And if all else fails, just cut away before the punch lands and let the sound effect do the work.

🚨 THE SOLUTION: JUST WATCH THIS SERIES INSTEAD.

I wasted six figures so you don’t have to.

🔥 Next lesson drops soon!

🔥 Subscribe to my YouTube channel so you don’t miss it:

👉 https://www.youtube.com/@mrbraylabs 👈

💀 COMING NEXT: Lesson 19 – Smear Frames: How to Break Animation Rules and Get Away With It

💬 Drop a comment: What’s the worst fight animation mistake you’ve ever made? 🎨💀😂

🚨 ANIMATION ANARCHY STARTS NOW. 🚨

🚀 The revolution will not be graded.

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